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Thanks for taking the time to stop by. I am currently a student of game design and 3d art at Michigan State University, and aspiring designer/producer in the entertainment industry. I'm a firm believer in the idea that best way to cultivate your ability to create games is to actually get out there and make games. With that in mind, I've recently organized and co-founded a team full of passionate and fun students who are interested in learning and teaching others about what goes into making a game.
I suppose it would be fair to say I enjoy keeping busy. Always working on a little something, cultivating my skills, and expanding my knowledge about games, life, and everything.
Here you'll find some of my work I've done in my journey as a designer, producer, and digital artist over the past few years.
Check back often for updates on my latest projects and creations, and feel free to drop me a line with any questions, comments, concerns, intelligible rants, or pretty much whatever crosses your mind.
Conceptualize, visualize, research, design, document, Game design with business in mind.
I know the stigma associated with mixing art and business, but in today's competitive climate, I believe a strong sense of the business and market is essential for industry hopefuls, and doubly so with would-be designers.
It is the realization that in order to truly create a truly visceral experience you have to nail it with the audience.
By virtue of creating meaningful gameplay, you have risen above your audience in a way.
If you design for only yourself and your peers you are missing what, I believe, great design in gaming can truly be; a way of bringing everyone into your creation.
Knowing your audience so well that you can change your perspective to theirs, thereby changing their perspective to yours, is art.
Concept, white box, UV, texture, bump, light, render. These are the words that spark my passion for computer and traditional based art. While I've recently shifed my focus towards more design and production based roles,
I've always found the ability to articulate ideas visually extremely rewarding and a tremendous asset in so many of life's scenarios.
From a design standpoint, the ability to quickly draft (or fully create) an environment or character is sometimes leaps and bounds more substantial than attempting to verbalize the, often very intangible, "look" and "feel" of an idea or concept.
I think my humble journey in games truly began with my young fascination of game art and much later an introduction to some of the awesome tools, like Maya, Photoshop and Zbrush, available to help make my creations come to life.
I continue to challenge myself as an artist every day, and expand my knowledge of current techniques, workflows and styles, whenever possible.
Thanks again for visiting! My site is undergoing some restructuring. Please excuse my dust.
Last Update: 3/3/13
More updates soon!